

Additionally, if Happiness ever reaches the lowest tier, the Province will revolt, being susceptible to being easily capturable by other nations!


Go low, however, and these stats are reduced instead. Happiness: A positive and higher amount adds Production, Immigration, and the Province is resistant to Sieges from your foes.While having neutral Citizen Stats does nothing, high or low Citizen Stats will affect the Province in many ways, scaling up or down depending on how high or low the Citizen Stat is: So your people can be happy or sad in various ways, but why does that matter? For starters, each of these Citizen Stats affect your citizens in different ways. Obviously, the living world will react depending on which threshold each citizen stat is at, yelling at you or celebrating your successes. Aesthetics: How pretty does the Province look?Įach of these stats has seven different thresholds to them.Education: Does your population know that the cylinder goes in the square hole?.Prosperity: How monetarily safe does the population feel?.Health: How attached to their longevity of life the population is.Happiness: Obvious one here! How happy is the populace?.The Citizen Stats that are tracked per Province are: And obviously, if you keep your pollution low, your Citizens will be MUCH better off in all categories. If you provide them with schools and educational opportunities, their Education rises. However, if you provide them with more space by merging additional Regions to the Province, they become a little happier. If you clog up your Province with industrial buildings, their Health will drop. There are various ways to impact Citizen Stats: If you pack them in like sardines, they become unhappy. Come with me on a journey to discover the wonderful world of Citizen Stats! What Are Citizen Stats?Ĭitizen Stats are a measure of how Citizens in a Province feel about your rule. Additionally, we were a bit short on meaningful abilities for Improvements. As we continued through development for Ara, we started to realize that Provinces had no reflection of the living world of citizens that inhabit them. It’s your friendly neighborhood system designer, Tylar Allinder here! Now that you’ve taken a peek into our prototyping process, let’s talk about more specific systems we’re iterating on.
